How does the pitch system work in Flesh & Blood, and how can players effectively manage their resources to maximize their turn efficiency?
What are the various formats for Flesh & Blood tournaments, and how does the card legality differ between these formats?
How do equipment and weapon cards function in Flesh & Blood, and what role do they play in determining the flow of a match?
What are the main differences between the various hero classes in Flesh & Blood, and how do these differences influence deck-building strategies?
**Gameplay Mechanics**?
How does the rarity of a card, such as "Legendary" or "Majestic," influence deck building and the secondary market for Flesh & Blood cards?
What role do "Equipment" cards play in a hero's strategy, and how can they affect the outcome of a match?
Can you explain the difference between "Attack Action" cards and "Instant" cards and how they impact player strategy?
How does the "Pitch" value on a card influence gameplay decisions in Flesh & Blood?
What are the primary card types in Flesh & Blood, and how do they function within the game's mechanics?