How does the rarity of a card, such as "Legendary" or "Majestic," influence deck building and the secondary market for Flesh & Blood cards?
**Gameplay Mechanics**?
What are the main differences between the various hero classes in Flesh & Blood, and how do these differences influence deck-building strategies?
How do equipment and weapon cards function in Flesh & Blood, and what role do they play in determining the flow of a match?
What are the various formats for Flesh & Blood tournaments, and how does the card legality differ between these formats?
How does the pitch system work in Flesh & Blood, and how can players effectively manage their resources to maximize their turn efficiency?
What are some of the key strategies for drafting a competitive deck in Flesh & Blood's limited formats, such as Sealed Deck or Booster Draft?
What are the primary differences between hero cards in Flesh & Blood, and how do they influence gameplay strategies?
How does the pitch system work in Flesh & Blood, and what role does the pitch value on a card play during a game?
Can you explain the different card rarities in Flesh & Blood and how they impact the collectibility and gameplay meta?