In what ways have collectible card games influenced other forms of gaming and entertainment, such as board games, video games, or even film and television adaptations?
What are the key differences between collectible card games (CCGs) and living card games (LCGs), and how do these differences impact the player experience and community engagement?
How do mechanics like "deck building" and "resource management" enhance strategic complexity in CCGs, and what are some innovative examples from less mainstream games?
In what ways has the digitalization of collectible card games, such as the transition from physical cards to online platforms, influenced game design, accessibility, and player interactions?
How do collectible card games balance the need for frequent new releases to maintain player interest with the risk of power creep and increased complexity?
What role do themes and lore play in the engagement and longevity of a collectible card game, and how have different games successfully integrated story elements into gameplay mechanics?