How does the rarity system work in Flesh & Blood, and what are the chances of pulling a legendary or fabled card from a booster pack?
What are the key differences between the hero classes in Flesh & Blood, and how do they affect gameplay strategies?
What role do equipment cards play in a Flesh & Blood game, and how do they interact with the hero you choose to play?
How do the different formats of play (such as Classic Constructed, Blitz, and Draft) affect deck construction and card selection in Flesh & Blood?
What are "Majestic" rarity cards in Flesh & Blood, and why are they significant for collectors and competitive players?
How does the pitch system work in Flesh & Blood, and what strategic decisions does it introduce for deck building and resource management?
What are the different classes available in Flesh & Blood, and how do they influence gameplay strategy?
l free to ask for more details on any of these topics!?
Can you explain the significance of the "Go Again" keyword on Flesh & Blood cards and how it affects a player’s turn?
How do resource costs and pitch values influence gameplay strategy in Flesh & Blood card games?