How does the deck-building constraint of having a limited number of "Sentinel" cards affect overall deck strategy and defensive tactics?
What are "Imaginary Gifts" in Cardfight!! Vanguard, and how do they enhance a player's options during a game?
Can you explain the mechanics and strategic advantages of using "Ride Chains" in a Vanguard deck?
How do the "Trigger Units" function in Vanguard, and what role do they play in influencing the outcome of battles?
What is the main difference between "grade" levels on Vanguard cards, and how do they impact gameplay strategy?
How does the "Power" and "Shield" value of a card influence its effectiveness in battles within Cardfight!! Vanguard?
What role do "Grade 0" cards play in a Cardfight!! Vanguard deck, and how can they be effectively utilized in a match?
How has the introduction of the "Vanguard G" series influenced the design and mechanics of Cardfight!! Vanguard cards?
What are the key differences between a "Trigger Unit" and a "Normal Unit" in a Cardfight!! Vanguard deck, and how do they affect gameplay?
How do the different clans in Cardfight!! Vanguard impact the strategy and playstyle of a deck?