What are the differences between the various types of units in Cardfight!! Vanguard, such as Grade 0, Grade 1, Grade 2, and Grade 3 cards, and how do they impact gameplay?
Can you explain the significance of the card abilities like "Stride," "Legion," and "Resonance" in Cardfight!! Vanguard, and how they influence deck-building strategies?
What are the distinguishing features and mechanics of the different clans in Cardfight!! Vanguard, and how do they affect the overall strategy a player might use?
How do the new card mechanics and expansions, like those introduced in the "V Series" or other formats, change the dynamics of the game compared to earlier versions of Cardfight!! Vanguard?
**What are the key differences between the main clans in Cardfight!! Vanguard, and how do these differences influence the playstyles of their respective decks?
2. **How does the Grade system in Cardfight!! Vanguard affect strategic deck building and gameplay, particularly when transitioning from Grade 1 to Grade 3?
3. **What are some of the most powerful or iconic cards in Cardfight!! Vanguard history, and what makes them stand out in terms of abilities or impact on the game?