How do the abilities and characteristics of a "Vanguard" card differ from those of a "Rear-guard" card, and how does this affect their roles in the game?
What are the key differences between the various card types (such as Grade 0, Grade 1, Grade 2, and Grade 3) in Cardfight!! Vanguard, and how do they affect gameplay strategy?
How does the "Trigger" mechanic work in Cardfight!! Vanguard, and what impact can different trigger effects (such as Critical, Draw, Stand, and Heal) have on the outcome of a game?
How does the "Stride" mechanic function in the context of a Cardfight!! Vanguard deck, and what strategic advantages does it offer to players who effectively utilize it?
Can you explain how the "Ride" and "Imaginary Gift" mechanics are implemented in Cardfight!! Vanguard and how they have evolved over different series or expansions of the game?
How do the Grade levels of cards affect their role and utility within a Vanguard deck, and what are some examples of effective Grade progression strategies?