How do "Ride" and "Stride" mechanics work in Cardfight!! Vanguard, and what strategies should a player consider when using them?
How do clan-specific cards affect synergy within a deck, and what are the benefits and drawbacks of building a deck around a specific clan?
What is the difference between a "Grade 0" and a "Grade 3" card in Cardfight!! Vanguard, and how does each grade impact gameplay strategy?
Can you explain the function and significance of "Trigger Units" in Cardfight!! Vanguard, and how they influence the outcome of a battle?
How does the "Ride" mechanic work in Cardfight!! Vanguard, and what are the strategic considerations when deciding which unit to ride each turn?
In the context of Cardfight!! Vanguard, what are "Clan" cards, and how do they affect deck building and synergy within a deck?
What are "Perfect Guards" or "Sentinel" cards, and why are they considered crucial in defensive strategies in Cardfight!! Vanguard?