What are "Perfect Guards" or "Sentinel" cards, and why are they considered crucial in defensive strategies in Cardfight!! Vanguard?
In the context of Cardfight!! Vanguard, what are "Clan" cards, and how do they affect deck building and synergy within a deck?
How does the "Ride" mechanic work in Cardfight!! Vanguard, and what are the strategic considerations when deciding which unit to ride each turn?
Can you explain the function and significance of "Trigger Units" in Cardfight!! Vanguard, and how they influence the outcome of a battle?
What is the difference between a "Grade 0" and a "Grade 3" card in Cardfight!! Vanguard, and how does each grade impact gameplay strategy?
How do clan-specific cards affect synergy within a deck, and what are the benefits and drawbacks of building a deck around a specific clan?
How do "Ride" and "Stride" mechanics work in Cardfight!! Vanguard, and what strategies should a player consider when using them?
What is the significance of the "Grade" of a card, and how does it impact deck construction and in-game tactics?
How do the abilities and effects of "Trigger Units" influence a player's chance of winning a game?
What are the different card types in Cardfight!! Vanguard, and how do they affect gameplay strategies?